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Jesse Jones
AAA game
07
YEARS IN GAME AUDIO
02
AAA GAMES
13
GAME PROJECTS
Demo Reel
Anthem Sound Redesign Video
Sound Design 2022 Demoreel Video
Samurai Zero Unreal Engine 4 / Wwise Gameplay Capture Video
Portfolio
Skill & Tools
Skills
Sound Design
Custom sound design and bespoke assets that match the aesthetic quality and ambition of your project.
Field Recording
Armed with some knowledge and good practices around field recording, we can build into a project a method of capturing original material that matches the project's vision.
Dialogue Editing
I pride myself on making dialogue sound very good wherever possible, whether that means RXing out flaws, editing together the best takes, this is a process I like to ensure is done with exceptional care.
Audio Implementation
Creating unique pipelines with all conventional audio middleware or just with good design philosophy in mind is something I take great pride in.
Reaper
Izotope RX
Wwise
FMOD Studio
Unity
Unreal Engine
Source Control Software
Perforce, Plastic SCM, SVN, Github Desktop, Sourcetree
About me
Hello there, I'm Jesse Jones!
I'm a Canadian living and working in England.
What I find most interesting and exciting to create, is thought-provoking sound designs, beds of ambiance, and accents to the game world(s) and environments.
The games that have had a big influence on my personal audio journey are: the Mass Effect franchise, Metroid series, and Silent Hill series.
These, among others, have proven how integral and synonymous sound/music can be to the identity of the game, as well as, to the overall experience enjoyed by the player. THAT is what I aim for in my own work.
Let's enrich our games with powerful, evocative, and innovative sound.
PS, I'm now open for new opportunities!
Let's have a chat: jessejones399@gmail.com
Contact
Contact me
Please contact me for more information, or to chat a bit more about your project's bespoke needs.
I will respond at the earliest convenience.
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