My name is Jesse Jones, and I am first and foremost, a creative sound designer.

I am also a bassist, multi-instrumentalist, and composer.

Based out of Ontario, Canada, I got my start in audio production by attending Recording Arts Canada Digital Arts College and Berklee College of Music, respectively.

 

What I find most interesting and exciting to create,  is thought-provoking sound designs, beds of ambiance, and accents to the game world(s)

and environments. Games I have played within my time that have fundamentally challenged my opinion and perspective on game audio as a whole include the following: the Mass Effect franchise, Metroid series, and Silent Hill series.

These exemplaries, among others, have proven how integral and synonymous sound/music can be to the identity of the game,

as well as, to the overall experience enjoyed by the player.
 

I eagerly look forward to working with each and every one of my prospective clients.

Let's enrich our games with powerful, evocative, and innovative sound!

 
 

Coming Soon!

 

Generally speaking, quotes will depend on the scope of the project, the desired sound service(s), and the work involved. Typical rates are $20 - $35 an hour depending on my level of involvement and the particular expertise required.

It is also worth mentioning that I am happy to develop for any platform, be it PC, console, mobile or otherwise.

I am also willing to work on passion projects - multiple licensing options are available, please contact me for further details. 

  • Sound Effects

  • Foley

  • Level Ambience 

  • Music Composition (see enclosed composition styles)

  • Musical Cues & Stingers

  • Dialogue Editing

  • Field Recording

  • Unity & Unreal Engine 4 Implementation

  • FMOD/Wwise Implementation (i.e., loopable music, sfx, and voiceover)

  • Interactive Mixing

 

"Jesse Jones came to our attention and really impressed us with his attention to detail and both his artistic and technical knowledge.

He worked through FMOD and proved to be very capable of picking up on new challenges quickly. He is an asset to any team and I would recommend him for any other team that would consider bringing him on board for their project."

 

- Alexander Melchiorre, Pandemonium Interactive

"Jesse is a skilled individual that delivers high quality music and sound effects in a timely manner. With a few sources of inspiration, Jesse was able to create a fantastic piece of music that fit the game's theme perfectly. Additionally, Jesse was able to provide guidance on how best to implement sound effects and music. He even offered to help out by jumping into the more technical aspects of sound design and implementation in the game itself. Jesse is a great addition to any team and I would not hesitate to recommend his work to anyone."

- Firebelley on 'Tenacious' Project

 
 

Contact me for more information. 

I will respond at the earliest convenience.

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